![]() ![]() At Sony’s E3 2014 press conference, Dead Island 2 was formally unveiled by Yager and Deep Silver, while a gameplay showing followed not long afterward at Gamescom- and at the time, it seemed like things were proceeding smoothly. The developer pitched its own vision of what a new Dead Island game would be, and clearly, it was one that Deep Silver liked- well, for a while, at any rate. The first of multiple studios that would attempt to lead the project over the course of the next several years was German studio Yager. Deep Silver, meanwhile, started the search for the studio that would fill the Techland-shaped hole in Dead Island 2’s development process. Wanting to work on its own IP, Techland parted ways with Deep Silver and would go on to work on Dying Light. The original Dead Island and its standalone follow up Dead Island: Riptide were both developed by Techland, and while the initial plan was for the developer to work on Dead Island 2 as well, things didn’t quite pan out that way. The troubles with Dead Island 2, in fact, started right at the beginning. As such, now that Dead Island 2 has finally managed to release, here, we’re going to take a look back at its long and troubled development cycle. At long last, the game is now finally out, but even so, its history continues to intrigue us. First announced nearly a decade ago, the game has gone through its fair share of behind the scenes issues (to say the very least), from multiple delays to changing developers and more. Sadly, there have been and continue to be plenty of examples in the games industry of projects being in development hell, and until not that long ago, Dead Island 2 fell in that group. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |